Sweet Lands Prototype
A downloadable prototype for Windows
This is a small Prototype of a game im making, feedback is greatly appreciated
Discord Server: https://discord.gg/nRHsG7YcBP
Controls:
E - Interact
Arrow keys - Movement
Space - Jump
V0.1 Prototype
Movement tests as well as interactions
Enter - close debug windows
V0.3 Prototype
This version is different from the V0.1 with the only difference that this version contains a working NPC
Feedback is needed so i know if there's anything you would like me to change or how things feel
V0.6 Prototype
In this version dialogue options we're added along with a small miniquest to unlocking fast travel (at the moment it does nothing)
The NPC (Vanesa) now has a fullness sprite for when you give her the smoothie
V0.8 Prototype
Travel option works now
Vanesa has a new talk dialogue in the new area
Added transitions
V0.8.1 Prototype
Im unsure if i should talk about this, but i accidentally broke a line of code trying to implement a new NPC and i ended up making a worse mess so i had to revert to a point before 0.8
What works:
The miniquest system which i polished
A new NPC
A new larger section of the prototype room which in this case ill actually stick to
Dialogues which might feel different but i had them have a personalized theme
A small visual effect
Fixed the sprites to not be giants in a giant room
V0.8.2 Prototype
Debug control - B = gives you a blimp fruit (still working on having items appear on the ui)
Special Blimp Fruit interaction with Vanesa
Feedback is still heavily needed per version, only you are able to, if not i can wait
Download
Development log
- Sweet Lands Prototype v0.8.142 days ago
- Sweet Lands Prototype v0.843 days ago
- Sweet Lands Prototype v0.644 days ago
- Prototype V0.345 days ago
- Game is available to test47 days ago
Comments
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I am sharing the link to the discord server where i create games, this in case anyone wants to take part in play testing
new version has no endlag on impact? otherwise everything seems fine.
Found out there's was a line of code forcing the endlag at all times
in new version the endlag upon landing after a jump becomes noticeably longer if you make it to the end of the level and jump off the stairs.
ill check it out, the enlag is supposed to be lower
is the endlag constant or is it just once upon jumping off the stairs?
yes, the endlag is constant
as in after falling/jumping off the starting ledge it's normal. After jumping off the stairs - each jump has a longer endlag than before.
the NPC in 0.3 keeps looping through the talking sprite after the dialogue had ended.
I am aware of that and i fixed it on the V0.6