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I am sharing the link to the discord server where i create games, this in case anyone wants to take part in play testing

new version has no endlag on impact? otherwise everything seems fine.

Found out there's was a line of code forcing the endlag at all times

in new version the endlag upon landing after a jump becomes noticeably longer if you make it to the end of the level and jump off the stairs.

ill check it out, the enlag is supposed to be lower

is the endlag constant or is it just once upon jumping off the stairs?

yes, the endlag is constant

as in after falling/jumping off the starting ledge it's normal. After jumping off the stairs - each jump has a longer endlag than before.

the NPC in 0.3 keeps looping through the talking sprite after  the dialogue had ended.

I am aware of that and i fixed it on the V0.6