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I am sharing the link to the discord server where i create games, this in case anyone wants to take part in play testing
new version has no endlag on impact? otherwise everything seems fine.
Found out there's was a line of code forcing the endlag at all times
in new version the endlag upon landing after a jump becomes noticeably longer if you make it to the end of the level and jump off the stairs.
ill check it out, the enlag is supposed to be lower
is the endlag constant or is it just once upon jumping off the stairs?
yes, the endlag is constant
as in after falling/jumping off the starting ledge it's normal. After jumping off the stairs - each jump has a longer endlag than before.
the NPC in 0.3 keeps looping through the talking sprite after the dialogue had ended.
I am aware of that and i fixed it on the V0.6
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Log in with itch.io to leave a comment.
I am sharing the link to the discord server where i create games, this in case anyone wants to take part in play testing
new version has no endlag on impact? otherwise everything seems fine.
Found out there's was a line of code forcing the endlag at all times
in new version the endlag upon landing after a jump becomes noticeably longer if you make it to the end of the level and jump off the stairs.
ill check it out, the enlag is supposed to be lower
is the endlag constant or is it just once upon jumping off the stairs?
yes, the endlag is constant
as in after falling/jumping off the starting ledge it's normal. After jumping off the stairs - each jump has a longer endlag than before.
the NPC in 0.3 keeps looping through the talking sprite after the dialogue had ended.
I am aware of that and i fixed it on the V0.6